Not only that, but there's limitations in design - the hammer aims at where the Kemono was when you built it, rather than tracking its movements, for example. Learn the patterns to make them by heart, as later on more complex recipes will come into play - like explosives made from a Spring/Torch/Spring tower. Then there's more complicated ones, like bulwarks and hammers, requiring a combination of Karakuri constructions mixed together. Crates serve as chances to gain instant height, springs offer enhanced dodges and gliders give you aerial control. Your Basic Karakuri can be incredibly helpful in a fight, built in an instant (assuming you have the thread). ![]() Build constantly in battle, but know your limitations And once you're in the fight, target those Soft Parts, as well as the glowing blue Kemono weaknesses on its body - break the covering on those, and you can leap onto them and rip them out with your Hunter's Arm power. However, you can use them to prepare afterwards for rematches, building weapons to strategies to match. You can check these elements in the Cyclopedia from the main menu, though a Kemono doesn't get an entry until you've fought it at least once. Part Softness (Is it better to hit the tail, body or head?).Ailment Effectiveness (Is it particularly easy to poison, burn or freeze this beast?). ![]() Attribute/Elemental weaknesses (Should you have your Wild Hearts weapons upgraded into fire, wind or water damage?). ![]()
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